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"Bad Hunter" - (SJ21.10)

SculptJanuary is an annual event that aims to encourage artists to sculpt more by providing them with 31 topics to complete during the month of January. It is organized by CG Boost.
There are no prizes involved, but it can make you a better sculptor.
In 2021 I completed all 31 topics. Last year I presented them here on ArtStation per week, but I changed my mind, I'm posting them all separately now anyway.

"Bad Hunter" was the topic of SculptJanuary 2021 Day 10.
 Not everyone has the qualities to become a great hunter. Big Animal Lover for example. He was not born for that role!

"Bad Hunter" was the topic of SculptJanuary 2021 Day 10.
Not everyone has the qualities to become a great hunter. Big Animal Lover for example. He was not born for that role!

The sweet bunny played an important role in my sculpture.
 So I started trying to sculpt something like this out of a sphere...initially an ugly monstrosity...

The sweet bunny played an important role in my sculpture.
So I started trying to sculpt something like this out of a sphere...initially an ugly monstrosity...

...which fortunately quickly became more beautiful...

...which fortunately quickly became more beautiful...

...and sweeter. That tree was also necessary I thought... I modeled one from a cylinder...

...and sweeter. That tree was also necessary I thought... I modeled one from a cylinder...

...and then refined it with Blender's sculpting tools and via textures and displacement.
 I copied my tree, rotated it a bit and placed it next to it.

...and then refined it with Blender's sculpting tools and via textures and displacement.
I copied my tree, rotated it a bit and placed it next to it.

I imported the head and upper body from the previous day - (I don't think you should work more than necessary) -
 and I changed his Mohawk haircut by pulling, pushing, carving etc... to a normal Indian haircut...

I imported the head and upper body from the previous day - (I don't think you should work more than necessary) -
and I changed his Mohawk haircut by pulling, pushing, carving etc... to a normal Indian haircut...

...I roughly modeled the rest of his body as a base for further sculpting.

...I roughly modeled the rest of his body as a base for further sculpting.

I rid him of his bald skull and turned my attention to his "grumpy grimace"...

I rid him of his bald skull and turned my attention to his "grumpy grimace"...

...He had to look friendly today. Something like this. :-)

...He had to look friendly today. Something like this. :-)

I also imported his right arm from the day before...It was tricky...

I also imported his right arm from the day before...It was tricky...

... but I finally managed to create the correct position of the hand and forearm.

... but I finally managed to create the correct position of the hand and forearm.

I now mirrored the arm to the left...

I now mirrored the arm to the left...

...placed it in a better position...

...placed it in a better position...

...and smoothly fused it to his shoulder. I also added those mountains in the background
 and I created the grass with a procedural texture and a Displacement Modifier...

...and smoothly fused it to his shoulder. I also added those mountains in the background
and I created the grass with a procedural texture and a Displacement Modifier...

For the rest it was just further sculpting and coloring the trousers, the moccasins and the loincloths...

For the rest it was just further sculpting and coloring the trousers, the moccasins and the loincloths...

This was the final of Day 10.
 (To be honest, I didn't get this done in 1 day. Some days I ran out of time,
 I made up for it on later days and even part of it in February.)

This was the final of Day 10.
(To be honest, I didn't get this done in 1 day. Some days I ran out of time,
I made up for it on later days and even part of it in February.)